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Ali Cormack
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  • Audiovisuals

    Flocking Simulation

    Efficient compute shader based algorithm to simulate large-scale flocking behaviour

    Role

    Designer, Programmer

    Compute Shader

    Unreal Niagara

    Created with HLSL and Unreal Niagara. Uses spatial partitioning for efficient neighborhood searching. Includes simulation of predator and prey agents for dynamic emergent simulations.


    Was also used for the background visuals during a performance of Yourcenar une île de passions at the Festival d’opéra de Québec, the Opéra de Montréal and Les Violons du Roy

    Categories: audiovisuals

    Updated: May 27, 2025

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